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I'm currently working in Unity 2018.3.10 on converting an Oculus Rift application to the Oculus Quest, and have run into an issue with post processing and grabpass shaders.I have a gaussian blur effect, and i have two versions that both work fine on ...
So i'm working on converting my rift apps to the quest, and it's been challenging to say the least. I'm working through a lot of performance optimizations but one in particular brings me here to seek wisdom: mobile gpus render tiles one at a time, wh...
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