I'm trying do delete point cloud data that was shared before and all i
get is this error. It's been like this for 2 days already. Can someone
shed a light on this?
Hi!My app instantly crashes when i try to open it after enabling the
MetaXRPlatform plugin.It works flawlessly without the
MetaXRPlatform.Testing on Quest 3Built with Unreal 5.2.1Meta Plugin V57
(1.89.0)MetaXRPlatform v57 (1.89.0)I've also tested wit...
Hi!I've been implementing account link as described in this
documentation Account Linking: Unreal | OculusAll is fine in editor,
but, in a Android build, the web Browser UMG doesn't receive any inputs,
so i can't interact with the web page.Is there a...
Hi!From my experience this usually happens when there's a problem with
your setup, more specifically with wrong Android SDK versions. I would
suggest reading this and trying this specific
setuphttps://dev.epicgames.com/community/learning/tutorials/PY...
Just enable these: And if somehow this is not enabled, enable it.After
that, i have a simple widget actor with a text box in my level and when
i click on it, it works.
The "server version" of the player needs to have alternative ways to
retrieve that tracking information. Maybe the local version of your
player replicates an array containing the bones transforms somewhere and
the server version of your player has to...
This is an asset that is referencing some oculus content, right?
Movement sdk?Disable this plugin for the server in my previous answer
and you will still have tracking on your android application and
hopefully no crashes on your server