HelloI am using Unity XR OpenVR because it does multiple controller ray
interaction and hands. Oculus doesn't appear to do hands out of the box
(or at least what I tested). Before I implemented hands I was using the
Oculus system from Android (not Op...
HelloI have a weird issue using Unity 2022.3.12 and a scene that has a
combination of objects in the scene and objects rendered direct via the
GPU using DrawMeshInstancedIndirect. Pass through enabled through teh
OVRManger. Objects are using the same...
Setting OVRManager.suggestedCpuPerfLevel and
OVRManager.suggestedGpuPerfLevel to
OVRManager.ProcessorPerformanceLevel.Boost has no effect on CPU and GPU
levels when observed through the OVRMetrics tool. Both are locked to CPU
= 1 and GPU = 1. How do ...
So I have a game running on Quest 2 that runs at (according to
OVRMetrics)72fps when the refresh rate is set to 72Hz, GPU 8480fps when
the refresh rate is set to 90Hz, GPU 97But drops to65fps when the
refresh rate is set to 120Hz, GPU 87The device ha...
Hello So I'm noticing some frame and GPU utilisation increases when I
change the refresh rate of the Quest 2I'm using the latest OVRMetrics to
view the numbersApp build with Unity 2019.4.34Changing refresh rate
using SideQuestThe app is a steady 72 w...
Hey wangdingluI think you'll have to log a bug with Unity. I think they
may be the ones who create the actual packages instead of Meta. They are
pretty quick to respond from recent experience and you can log the bug
through the editor. Create a simpl...
Have you tried grabbing from the Asset Store (clutching at straws here I
know)https://assetstore.unity.com/packages/tools/integration/meta-xr-all-in-one-sdk-269657
Great work Light.MatchesI have a new bug with the Meta XR All-in-One SDK
which I've reported a few places. If you switch form controllers to
hands you can't switch back from hands to controllers I think this is
also new, where I could easily log thi...
Import orDownload & importthe old packageIf you've got the unity package
changed on disk then it won't need to download it. May be worth trying
an old asset store asset you've bought that needs to be downloaded
again. Completely rule out a firewall i...