zeroonedeveloper
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since ‎04-02-2019
‎11-28-2023

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HelloI am using Unity XR OpenVR because it does multiple controller ray interaction and hands. Oculus doesn't appear to do hands out of the box (or at least what I tested). Before I implemented hands I was using the Oculus system from Android (not Op...
HelloI have a weird issue using Unity 2022.3.12 and a scene that has a combination of objects in the scene and objects rendered direct via the GPU using DrawMeshInstancedIndirect. Pass through enabled through teh OVRManger. Objects are using the same...
Setting OVRManager.suggestedCpuPerfLevel and OVRManager.suggestedGpuPerfLevel to OVRManager.ProcessorPerformanceLevel.Boost has no effect on CPU and GPU levels when observed through the OVRMetrics tool. Both are locked to CPU = 1 and GPU = 1. How do ...
So I have a game running on Quest 2 that runs at (according to OVRMetrics)72fps when the refresh rate is set to 72Hz, GPU 8480fps when the refresh rate is set to 90Hz, GPU 97But drops to65fps when the refresh rate is set to 120Hz, GPU 87The device ha...
Hello So I'm noticing some frame and GPU utilisation increases when I change the refresh rate of the Quest 2I'm using the latest OVRMetrics to view the numbersApp build with Unity 2019.4.34Changing refresh rate using SideQuestThe app is a steady 72 w...