Level 3
since ‎03-29-2017

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  • 20 Posts
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On steamVR (with an Index), these artifacts don't appear. I can run the app with 0 validation errors in the Oculus runtime. I'm using a Quest 1 + link cable.The behavior changes depending on whether I use msaa.With msaa:The game works well until a su...
When I try `xrGetCurrentInteractionProfile` for `/user/hand/left` on the quest (v1), I get `/interaction_profiles/oculus/touch_controller` (as expected).However, when I try to suggest a binding for the path `/user/hand/left/input/squeeze/value` with ...
I just downloaded and installed a fresh version of Windows 10, and performed all available software updates.The only activity I've done pre-oculus_setup.exe is install steam, steamVR, visual studio 2019, some simple dev tools (cmake, git, etc...) and...
The long story short is that alpha values are behaving very strangely: transitioning reasonably between 1.0 to 0.5, but from 0.5 to 0.0 transitioning from half-opacity-{color} to opaque-black.^ this is my font renderer (captured from quest beamed to ...
(I've cross-posted this question to the openXR topic as well)I've built for quest with the oculus openxr sdk, have explicitly loaded libopenxr_loader, got procaddr for xrInitializeLoaderKHR, it isn't null, I initialized the loader, but then it fails ...
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