Hey there, we have a little problem while developing for the oculus
quest. If we try to combine the OVRPlayerController with the
LocalAvatarWithGrab prefab in Unity we get a strange problem. Grabbing
works only sometimes. We need to grab an object ve...
We are also interested if somebody has found a good solution. For now it
looks like you can trick around a little bit if you use hand animations
from unity asset store wich can be used with a humanoid rig. There is a
fancy video on youtube wich shows...