I'm developing an application for the Oculus Quest with Unity
2018.4.2f1, and OVRInput was working just fine reading controller inputs
from the Quest's Touch controllers. Then all of the sudden, with no
obvious cause, OVRInput.Get() and OVRInput.GetD...
Update: Issue Resolved.Rebuilding the manifest, as seen in this forum
post:
https://forums.oculusvr.com/developer/discussion/79152/project-issues-with-latest-firmware-integration-update#latest,
seems to have fixed the issue - Unity is now recognizing...
Update:It looks like Unity is mistakenly identifying the headset itself
as an Oculus Go, rather than an Oculus Quest.
UnityEngine.XR.XRDevice.model returns 'Oculus Go', instead of the
expected 'Oculus Quest'. This is rather strange, since it was work...