I am the creator of many custom homes over on Sidequest under my
username there -ROBYER1. I got a Quest Pro recently and found that my
custom homes that worked fine on Quest 2 no longer play back audio.I
took a look at the differences between the Que...
Why does the Unity Oculus Plugin not support 2FA/Device Confirmation
codes on sign in through Oculus > Platform > Settings under Standalone
platform > User Credentials.When signing in first time, it won't allow
sign in until the device confirmation c...
I am working with the Meta Avatars SDK and can't find any way to detect
if a user doesn't already have a Meta Avatar, and as part of this I
can't find a way to detect if the user has simply been assigned a
default avatar.I have the ability to let the...
As stated in the unity 2019.3 release notes and promo website, Unity now
supports Vulkan on Quest using Multiview and FFR (Fixed Foveated
Rendering)"Vulkan is now enabled on Oculus Quest, using multiview Fixed
Foveated Rendering (FFR). This enables d...
We are using the latest Oculus adb drivers, but the Quest in developer
mode won't be detected by the PC once plugged in or started up whilst it
is plugged in. The Quest seems to need to be plugged in while on, then
restarted while still plugged in to...
This is actually a Sidequest issue I have found with the PC and VR app
of Sidequest - for Custom Homes they usually have an .apk with sound and
an .apk that is silent, it tries to install both apks sequentially so
the silent .apk file gets installed ...
Found it in OVRAvatarEntity.cs /// True if the avatar has any avatar
loaded other than the default avatar. public bool HasNonDefaultAvatar {
get; private set; } Also I tried a suggestion of using the mirror
ie.from the Oculus Avatar samples > mirror ...