JonnyClangers
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since ‎07-29-2014
‎04-25-2024

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I am calling OVRBoundary.GetGeometry(OVRBoundary.BoundaryType.PlayArea) and receiving an array of four Vector3 as expected. Since the docs say these are in local space I'm converting them into world space by transforming them by OVRCameraRig.trackerA...
I'm trying to get the timewarp debug and general debug stats (OVRDebugGraph.cs and OVRDebugInfo.cs respectively) to show on a Gear build, but so far cannot get either of them to display anything, either in my own app or by running one of the sample s...
Following on from my post here: viewtopic.php?f=67&t=21185&start=80#p264728I've tracked this down to the combination of Android + Mobile SDK + vertex lit pipeline + Dynamic Batching + overlay shaderThis was working fine with Unity 4.6.x, but now cras...
Sporadically, instead of the deployed game (started via the app icon), I'm getting booted into oculus home instead. Sadly this is before I can actually get a debugger to connect, so I've been hunting though logcat, and this suspicious chunk appears w...
We've just received our Note 4 phone+hmd, with what I assume is identical to the actual consumer device. Getting our game working on it was smooth, but we're seeing a significant performance different with an identical build. On the S5 we were runnin...