I've been having a hard time figuring this out. I feel like it shouldn't
be nearly as hard as it is. Can anyone tell me how to properly
disconnect a player from the session they are connected to? Every
solution I've come up with either ends up taking...
I am running my game through the VRC Validator and it's failing that
test. I have implemented a simple pause system that hides motion
controllers and also calls the SetGamePaused blueprint node when the
game loses input focus. However, when I run thi...
Edit: I guess the app just wasn't meant to run in VR? Kind of confusing.
I assumed a sample app would show the platform sdk working in an actual
VR context.I was excited when I found it because I have been struggling
to get voip implemented in my gam...
I am confused about where and how I am supposed to use the voip methods
to register a player as a remote talker in a session. I am assuming that
When a player logs in, I should get that players ID and register them as
a remote talker on the server. I...
@Neontop Thanks so much!Ok I see, that makes it much more clear. Just
wondering, if I don't have the OSSSessionWidget class because I am not
using that example, I should still be able to just hook into that
OnJoinSessionComplete method from my GameMo...
Hey @Neontop, thanks for the reply!! I am able to get the player's
unique ID, I am just wondering where exactly I am supposed to register
them as a remote talker. When I try to do it on the server it doesn't
work. Do I register each player as a talke...