Question: I see Unity 2018.2 is available. Do you certify the latest
versions of Sample Framework 1.27 and Avatar SDK and the Integration
pack with Unity 2018.2 for Oculus Rift ? Thank you,Alex
I'm trying to add 3D model from OBJ file to Unity. I've looked at
grabable example from Sample Framework with custom distance grab hands
and would like to grab my 3D models with the Avatar hands. Is there any
example how to interact between Avatar ha...
For Oculus Dash home I see that if you use your Index finger the ray is
coming out from it and you can use it to point at objects and etc.Is
this a standard Oculus PC Developers should follow developing Touch
Controller interface ?It took me a while ...
Does anyone know why this example does NOT work with the latest Oculus
Unity Integration packages
?https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-sdk-unity/#avatars-sdk-unityThe
instruction is not accurate for the latest...
Simple question: for Oculus Avatar SDK how do I add the ray coming from
the hand ( left or right ) if I take Avatar SDK for Oculus Unity
"Controllers" scene, just simple hands.In order to interact with other
objects I would need to add event systems ...
I have posted this question in other threads, Transform function is not
working in Avatar SDK in fact Avatar SDK was not used for Oculus
Dash.From my understanding to accomplish casting the Ray our of the
index finger you would have to go to Animatio...
I've made some progress on
this:https://answers.unity.com/questions/1152832/add-collider-to-a-3d-model.htmlThey
are suggesting using Mesh Collider for 3D object. When I used Box
Collider and manually expanded the boundaries it's working. But when I
a...
I've tried this, for example I'm able to add the cube which I could do
distance grab for but the same Rigidbody and Distance Grab script
attached to 3D model not working.Please see Unity Inspector Screenshot:
first "Cube" can be grabable, second one ...
Yes, I did. Just add vizualizer object with the ray and it started
casting the ray from "active" hand: switching the trigger on the touch
controller shifts the ray from one hand to another. None of the
functions mentioned above working. You could cop...
I dot not see such option in Quill, would like to import my 3D model
from OBJ file with textures, *.mtl and couple of JPG files to Quill but
not able to find such options. Thank you,Alex