Hey guys. I'm using UE4. Not sure if I should have posted this in Unreal
Development or Avatar Development.. but this is specific to UE4 so
Unreal Dev seems right.Anyway, my issue is that the lip sync will stop
working when the project is closed. So ...
Hello. First, I just wanted to say great job Oculus on the lip sync
plugin. It works amazingly, the results are fantastic and it's easy to
use. It's been a game changer for our project.However, there are some
limitations. For example, the canned vers...
It's a cool sound and all, but when doing VR dev and keeping the headset
near by, it makes this sound every time I stop playtesting. It's getting
really annoying. I miss the old gentle fire crackle and grasshoppers
that used to fade in as I rested th...
To start, my rift DK2 worked ok (other than some dead pixels) before
under Windows 7. I decided to try the free windows 10 tech demo, which
worked amazingly.. until last month. Last month or maybe even earlier
now an update came out that broke the ri...
This is still an issue for me. Any fixes? it's been a few months. Not
using Android.Edit: Nevermind, needed to change default communications
device as recording device. It was changing to my Vive.
So my partner is now getting the errors I listed above about no such
header file. Changing the wav file makes no difference. The C++ isn't
compiling. "fatal error C1063: Cannot open include file:
'Classes/Sound/Soundwave.h": No such file or directory...
I can't even use the lip syncing right now. It just undoes my lip sync
sequences and makes them output 0 until I remake them all, every time I
open the project. Can't compile, because of errors.I don't have the
technical C++ skill to fix this stuff, ...