rlogan
Explorer
since ‎09-18-2014
‎05-03-2023

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Had an app working with hand controllers and animated "CustomHands". Suddenly the hands stopped animating and I checked the blend tree where I found all the animation references had been removed. All the hand animations had been changed to "humanoid"...
I am trying to understand my options for delivering "dynamic" content on a Quest. The most straight forward option is to have one app that includes all scenes for each environment that might be required. This would allow you to jump from scene to sce...
I am creating an app for the Oculus Quest that will let a user navigate through a hierarchy of various 360 videos. I initially started by bundling the videos in the apk but that gets out of hand quickly and causes memory issues with the builds. I swi...
Is there an expected date for access to hand tracking capabilities in the Rift S when developing in Unity environment? We currently use leap motion and would love to have a single solution.
So, I have some software that currently uses the Oculus Rift.Instead of having an arbitrary coordinate system/origin in Unity like many of the first person games, I need to place the user in a very specific position. This is required because the user...
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