In my own native, non-VR projects, I can load an ETC2 texture using the
AssetManager in Java, then pass it to native code for decoding and
submitting to the GPU with glCompressedTexImage2D(), but how do you do
it when stuck in native C++ land all the...
I'm trying out the Oculus Mobile SDK V1.0.4, following the instructions
at Android Studio Basics.I imported the build.gradle file for
VrCubeWorld_Framework and when switching to the Project view, all
dependencies are shown in bold, including VrAppFra...
I've begun my first VR development
using:ovr_sdk_mobile_1.0.4\VrSamples\Native\VrTemplate\make_new_project.batI've
made some changes to the new project created from the template, and can
compile and run it using: Project\Android\build.batWhen opening...