Hi,I'm working on a project where I need a similar version of the hand
shader used in the Oculus main menu. To be specific, the issue I'm
having is that the shader needs to be transparent, but ignore occluded
hand pixels. For example, if you hold you...
Hi!I'm also working with my first asset bundle, but I'm struggling to
figure out how to play a video from the asset bundle on AV proI can load
the bundle normally using AssetBundle.LoadFromFileAsync(). However, AV
pro requires you to pass in an absol...