It seems to fail completely in scenarios where it could ignore errors.
Example - GLB files produced using the Tilt Brush/Open Brush exporter
have non-standard texture entries (URI's instead of local file
references)Most apps simply ignore these value...
Unless I've overlooked it there's no information on which GLTF
extensions are supported (if any).This is fairly critical info for
planning workflows and interoperability with other tools.
This might be useful to get a sense for what is widely supported:
https://docs.google.com/spreadsheets/d/e/2PACX-1vQlj8EwxpyA7g9ojvCpn6bOMJ0xRW9ZldvSp5fFP8yMp2Ahmu6CAsD48ual_sHjScACUaRHzEDhqzVk/pubhtml?gid=0&single=true
That list says "A selection of apps that support cross-buying for
Oculus." Note "a selection". If this is accurate then the question
remains unanswered.
Could I please ask you to explain the rationale behind the decision for
the changes to the Apps list? It seems to be moving in the wrong
direction (less configurable). I've got experience working with UX and I
*know* the arguments for simplifying des...