Hey folks ... looking for any insight here ... we are moving from 4.27
to 5.2 ... everything builds and packages fine through editor ...
installing the app and everything shows up correctly under unknown
sources, but running the app just gives the in...
Hi all, Quick summary here of what we needed to do to get our app(s)
updated to API 32 - with Unreal 4.27.2A bunch of this info seems spread
out in other posts and I though collecting it in one spot might save
others some painUpdating to API 32:- usi...
Since we upgraded our build to Android 32 our attempts to switch from
one app to another fail. We are using the same code and settings as we
did in 29. Existing apps built against 29 still work and can launch API
32 apps, but our API 32 apps just do ...
Hi,Wondering if anyone has an idea of why (since a firmware update a few
months ago) the touch controllers sometimes don't initialize properly on
startup. They motion controllers components just track to 0,0,0. The
issue can be recovered if the user ...
Hi all,Any advice on ways to connect a Quest headset to a dedicated
server when the Quest headset is on a wifi network that is locked down
with a restrictive firewall? Changing the firewall to open ports is not
an option. Our servers run on default 7...
We are using android studio 4.0 Android SDK Build tools 29.0.2 and
29.0.3 installed - tried more recent tools, but had issues, so stick
with 29Yes - this 4.27.2 source buildThe lack of startup of sideloaded
builds was due to the obb files being insta...