When instantiating a player which has the OVRCameraRig it becomes tilted
(floor plane angle) according to the current angle of the headset at the
time of instantiation. Is there a way to reset the angle or make sure
that it always uses the correct fl...
The Camera Rig is not the problem and resetting it is futile as the
floor angle of the floor is the angle of the headset at point of
instatiation. Camera preview is correct angle but in the headset itself
its all wrong.
It was one of the first things I tried but alas it didn't make a
difference for some reason, tried waiting 0.5,1,2,3 sec.. The only thing
that works correctly at the moment is if the OVR Rig is in the scene at
the start.
Yes, this is exactly the problem I've been having and gave up on it for
now. Since the multiplayer part is completly relying on creating a
Player with a full hiearchy (to track all parts) this really messes
things up. Because of this the game won't b...
Is there any way of forcing a reset once it is instantiated? The example
you gave is nice but its just instantiating a new camera, not forcing a
reset on an existing one.