I started getting a warning in the Oculus client after the latest
update, stating a Driver update was needed (I suspect the Oculus
Service), however, repeated attempts to run the update failed or did
nothing.So I decided to do a clean re-install, onl...
A point of frustration is that the Quest can only be managed from the
mobile application. It would be hugely beneficial if it could also be
managed from the Oculus desktop app, especially with updating and
managing titles.This is already partically p...
In our projects we only use the OVRPlugins, not the rest of the Oculus
Unity Asset. However, everytime the API is updated we have to pull down
the latest asset package and select just the plugins.Could the asset (or
just plugins) be hosted online som...
Ran in to several issues trying to get a working wireframe shader
working on the quest due to the lack of geometry shader support, most
(if not all) solutions I've found or have used in the past require a
geom shader for wireframes.Has anyone been ab...
The Oculus asset for Unity includes the capability to download and
update the Oculus platform plugins for Unity, however currently, Unity
will ignore these newer plugins if there is an existing Unity package
already containing these plugin'sToday:Ocu...
Latest 19033.1 build has resolved issues. You will still however have to
reinstall the Oculus client and your Graphics drivers to clear any
residual problems
@Damo9000 Just tune down the QualitySettings in Unity (if that's what
you are using) to Medium and it will sort it in your project. If you're
in Unreal, I'm guessing there is a similar setting.