I'm finding loads of guides for how to get passthrough working on a
standalone android build, but what about when running on windows and
connecting via a link cable? Is this possible? I haven't been able to
get this working on either OpenXR Meta or M...
For context:My team is trying to create a delivery system for VR EdTech
applications at Imperial College London. For our desktop version, each
individual learning app is built to an AssetBundle and DLL and uploaded
to our server. Our main executable ...
Iām using the Meta XR SDK, Unity 6.0.34Bit of a saga... I just can't
figure out how to get quest builds reliably working on multiple
headsets. Best I can do is an APK that works on my quest3 at home, but
not my quest2 at work, or my colleagues' quest...
We're trying to run a VR lab with around 30 headsets (RiftS, linking to
the meta link app on windows). We need them all logged in at once, but
we don't need them playing the same app (at least, not an app from the
store, we have our own locally insta...
I want to be able to login to windows with one user account, setup my
RiftS (pair the controllers, setup the guardian system, etc). Then log
into windows with a different user (although still using the same meta
account, with the same RiftS), and not...
Thanks for the thoughts - package name was correct and intent was
launchable, what I was missing was the right permission in the manifest
- see solution above
Update, we've been able to get it working on my colleague's quest 3, but
still not my quest 2. I do suspect my quest 2 might just be janky
though, I think its stuck on an old version. Tried to go into the boot
menu to update it but its still not pick...
I've followed your suggestion - this doesn't work! We've had our IT
department create a slew of email addresses to create a separate Meta
account for each machine, but as soon as we create the Meta account, it
gets suspended, with a notice saying the...