I've also been unable to get depth stereo layers working on 4.26. I
posted some more background info
here:https://github.com/Oculus-VR/UnrealEngine/issues/121
Hi, I've encountered the same problem with the Stereo Layer Component.
If you are building the engine from the Oculus fork I have a few commits
to address this in my fork of the engine here.There are several
different problems going on here, but the ...
Hi, this video is a bit older but it got me started debugging with
Android Studio:https://www.youtube.com/watch?v=hEtu-ciPc7gThe entire
video is a good watch but the Android Studio specific part starts around
13:50
I'm an Unreal developer but when I debug it, I use Android Studio. I'm
guessing the process is similar for a native
app?https://developer.oculus.com/documentation/native/android/mobile-studio-debug/
This looks like the same crash that is currently preventing my project
from moving to UE 4.25. I've verified that I can run in Debug
configuration, but Development and Shipping both crash with that same
error/callstack.I'm debugging in my spare time ...