We've been playing with volumetric fog in VR so put a quick Silent Hill
inspired scene together, thought you guys might like to
seehttp://game-float.com/vr/fog/
We've just released an artifical locomtion experiment with various
anti-motion sickness features. Please do try it out and let us know
which method works best for you, thanks!Download and information -
http://game-float.com/vr/blacklodge/
CuBrush is a room-scale experiment with Oculus Rift that lets you walk
around and draw with cubes within the 3D environment. It's designed to
work with a single tracking camera and an Xbox controller, so no motion
controllers are required.http://game...
CuBrush is a room-scale experiment with Oculus Rift that lets you walk
around and draw with cubes within the 3D environment. It's designed to
work with a single tracking camera and an Xbox controller, so no motion
controllers are required.http://game...
Hi, we've bought an Oculus CV1 for use for developing and displaying
artworks at exhibitions. Everything works fine with 3rd party VR apps
enabled, however whenever the VR art software isn't running the headset
displays Oculus home with a big ugly "p...
It took a little longer to finish than we'd hopped, but we've just
released our VR sickness tests including showing a wireframe box while
moving. I also set up a poll to track which methods seem to be most
effective, you can download and vote on the ...
We've actually been thinking of trying that as a way to get round
artificial locomotion issues in VR. I've got a feeling it might be too
immersion-breaking, but I'll remember to post it here when we've had a
chance to finish a prototype.
My problem with these exclusives is it doesn't really make sense (to me)
to not support Oculus Home on other high-end headsets. Store exclusives
are fine, and as the margins on software are much better than hardware
it makes business sense to make Oc...
Store exclusives are fine, but I really don't get why there isn't even a
timeline to supporting Vive on the Oculus Home store. The Vive should
meet the same display / tracking specs as Rift, and as the margins on
software are much better than hardwar...