New UE version: 5.0. As a few times before, I think its useful to put
the changes / issues in one topic for an easy overview and to reduce
wasting time trying to solve (known) issues. Official changelog here
https://docs.unrealengine.com/5.0/en-US/un...
New UE version 4.27.0 - As before, I think its useful to put the changes
/ issues in one topic for an easy overview and to reduce wasting time
trying to solve (known) issues. 210821 Just started testing so a short
list:- The official GPU lightmass is...
Is it me or is Unity more active in doing VR and/or getting more support
for making VR with Oculus?- hand tracking code for Quest since december
2019. Eta for Unreal?- a VR course by Oculus & Unity -
https://learn.unity.com/course/oculus-vr- iteratio...
New UE version 4.25 - some changes / issues. Lets put them in one topic
for an easy overview and catching up.. 4.25.0 preview 1- Too bad, the
new Epic-GPU lightmass plugin is not in this version. Target might be
4.26 (if you build the dev branch you ...
I had 1.3 installed on the quest but the tool never seem to start
anymore in the apps. I tried installing 1.4 (23 okt 2019) but I get a
'incompatible' error while installing.Any suggestions?
Maybe have a look at the Oculus Examples on Github (you need to make a
github account). You'll find a locomotion example project with all kinds
of locomotion options - also one with swinging arms. The same principle
can be applied to head movement I ...
A 45 minute 2020 video interview by Tested with the devs of ILMxLAB
talking about the making of Vader Immortal. Made in Unreal Engine, some
tech info (model kits / texture / lighting) from 14m30 to
26m30https://www.youtube.com/watch?v=-q4phZ4He8A