Recently updated to v62 on the Quest 2 and the environments are missing
in Settings > Personalisation.I can only see my custom ones. Even the
default sunny canyon with air balloons doesn't show in the list. The
canyon environment itself is loaded fin...
Since updating to v59 on Quest 2 I can't see my Go games such as Land's
End or Night Sky for example. I could play them a few weeks ago. What
gives??Edit: Gear/Go games seems to be back in my Quest library now.
Thanks.
I must be missing something, I'm doing some tutorials for GearVR using
Unity 5.6.1f1 on Win 10 PC, but I set the Platform to Android in the
Project Settings so I can build which is fine, but do I have to keep
putting it back to Windows platform to be...
I must be missing something, I'm doing some tutorials for GearVR using
Unity 5.6.1f1 on Win 10 PC, but I set the Platform to Android in the
Project Settings so I can build which is fine, but do I have to keep
putting it back to Windows platform to be...
As question. I already have the source code for a game written for
Windows. Whats a good way to port it over for the Gear VR? I hear Unreal
uses C++. I wouldn't really want to recode the whole thing to C# in
Unity as I don't know C#.The game is a fir...
Mine updated to v59 on Quest 3, no option to disable hands. On Quest 2
in v59 there is.Weird. I've updated to v59 on Q2 and I don't see the
setting. I'm in UK. Maybe its a rolling feature??Desperate to get this!!
@ginestopo wrote:It looks that v59 PTC will eventually be rolling out,
gives an option to desctivate those plastic hands to turn it into ghost
hands.Please let this be true. Please let this be true. 爛
Seeing as the nonsense avatar only appears after its contacted Metas
servers, I wonder if we could block the ip call for the avatar. I use a
pihole so could theoretically block it but not sure how to sniff it out
as would prefer to be able to continu...