Heroic Explorer
since ‎04-01-2017

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  • 168 Posts
  • 4 Solutions
  • 4 Kudos given
  • 48 Kudos received

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Offer simple easy developer implementation of physics based multiplayer, for developers to create multiplayer games. Oculus does currently offer a multiplayer avatar setup. Crank this up to 11! Multiplayer physics support like 'Eleven table tennis VR...
Is it possible via Unity script to trigger the Oculus save screenshot function so the player can save pictures with an in game button? Ideally the saved image will be from a separate pre-framed camera.
My game's build is now requesting android.permission.RECORD_AUDIO without me wanting to.This issue was solved a while ago in the Oculus Unity Integration by not selecting 'can own microphone' from the OvrAvatar script in the Unity editor, but my app ...
How do I sign an Oculus Go APK with Signature Schema v1 In Unity 2019.3?My build setup was previously signing v1 successfully in Unity 2019.2.Unity 2019.3 is always signing the build APK with Signature Schema v2.Jarsigner is not an option with builds...
In Unity 2019.3 what are the steps to render Oculus Avatars using the Universal Render Pipeline?They currently display as pink.
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