Did someone has implemented the Oculus AvatarSamples coming with the SDK
1.27Succesfully?I mean with the customized avatar from your Userid. I
did not find a solution to do that.
Hello,I successfully build Unreal Engine in VS but when I try to add to
the Template_Default.umap a Nav Mesh Bounds Volume, I have a crash.It
happens with a blank Blueprint and also a C++ basic code.Update Visual
Studio to latest version
Hi,I would like to know how to include the plugin into the source
distributions hosted on Oculus’s private GitHub repository
(UnrealEngine-oculus-4.18.2-1.21.0.zip).I tried what was mentioned in
the Install_README of the SubstanceUE4_Plugin_4.18.0.27...
I have that problem in 4.24 and 4.25...with my rift s and successfully
applied this solution. But again did you tried the ue4 template which is
coming with the platform SDK?Here another
link:https://answers.unrealengine.com/questions/948543/oculus-ma...
Hello, did you try to build the example for unreal engine which is part
of the platform SDK?If the example is working it means that you made a
mistake on your template. Here is the problem and a solution but you
have to rebuild the oculus distributio...
Neontop said: B) It is coming definitively from this line code 380 in
OverAvatar.cpp:L 380
check(!AssetToMaterialStringsMap.Contains(RenderData->meshAssetID));I
put this instead:if
(!AssetToMaterialStringsMap.Contains(RenderData->meshAssetID)) { } el...
B) It is coming definitively from this line code 380 in OverAvatar.cpp:L
380
check(!AssetToMaterialStringsMap.Contains(RenderData->meshAssetID));I
put this instead:if
(!AssetToMaterialStringsMap.Contains(RenderData->meshAssetID)) { } else
{ }and ther...