I plan to release the same game on the two hardwares, is it mandatory to
setup everything twice as i'd really like to have only one universal
leaderboard ?
I know we should avoid post fx with gear vr, however i've seen extremely
poor performances with lightweighted mobile camera effects, even on
monoscopic camera. For example Amplify Motion which works best of all
still have a significant impact on the ...
I can't find information on how to achieve monoscopic background with RT
applied to a quad. I was able to do it without trouble some time ago
then something went wrong. No matter what it try i get weird results. Is
this a known issue with actual Unit...
Is it possible to access the user name (for instance for a highscore
table), like in Oculus Social, or do we have to wait for social sdk ?
and any ETA ?
Hey thanks for reaching out. Yes the issue is still here after all this
time, and apparently, I'm told not to use a system feature in order to
be able to use PCVR.
I've been using an elastic band on the forehead (ok as a workaround but
not great). I started to see hacks on the web ie
https://mixed-news.com/en/quest-3-hacks-open-periphery/The halo straps
are usually pretty bulky, something like the forehead foam...
I think this is very much needed and the kind of feature people don't
know they want until they get to try it.I'm looking into third parties
and tinkerers and really hope for a convenient solution.