We're encountering a bug in VR where areas of the screen around the
frame aren't reliable rendering as black.This is visible inside the
headset and particularly visible inside the Rift CV1 where it's easy to
see past the borders of the rendered frame...
We're working on a 21 player app in Unity 2018.2.4f1. We've implemented
Oculus Avatar SDK 1.26.The Avatar's performance however made the app's
frame rate unbearable with more than four in one multiplayer room while
running on an Oculus Go.Upon inspec...
I am trying to perform an entitlement check.Nothing at all runs in the
script after the Oculus.Platform.Core.AsyncInitialize(); not even
update.I have tried on a version downloaded from the store in the
Release Channel.No errors are caught.Running on...
I am able to retrieve my Oculus ID while logged into the Oculus account
associated with the App on the Oculus Dashboard.The app has not been
released.While logged into another account on Oculus, my
GetLoggedInUserCallback returns an error.The second ...
I am able to load Personalised Oculus Avatars while logged into the
Oculus account associated with the App on the Oculus Dashboard.The app
has not been released.While logged into another account on Oculus, my
GetLoggedInUserCallback returns an error....
Same here... Simple empty scene in Unity and hands jitter so badly on
Oculus Quest, I have tried many Fixed TimeStep 1/72 1/60 1/36 etc...
hope there is a fix of this soon.
I've added the accounts I'm using to different builds of the project on
the same store listing. Still failed.I will try running the app through
a downloaded build off the store instead though I don't think that would
make the difference.EDIT: I added...