Hello devs, have you ever experienced this issue...how to solve this
offset when you move the OVR Synthetic game object, it creates an offset
between, the ovrCameraRig and the handshere is a video of what i am
I have been struggling with the new implementations for the grabbable, I
have reached this point so far, where Ican rotate the lock of the gun,
but If I want to translate, and for example want it to use the
configurable joint it breaks the grabbing s...
Also, I have found a solution that worked for me, making the hands
stable and not shaking, when the OVR rig is moving and is to work
directly with the tracking space of the camera rig and to create this
link between the synthetic hand and the hand an...