since ‎06-10-2019

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Hello devs, have you ever experienced this to solve this offset when you move the OVR Synthetic game object, it creates an offset between, the ovrCameraRig and the handshere is a video of what i am talking about:
I have been struggling with the new implementations for the grabbable, I have reached this point so far, where Ican rotate the lock of the gun, but If I want to translate, and for example want it to use the configurable joint it breaks the grabbing s...
I have been trying to implement every single type of camera effect with negative result, if anyone can help would be awesome.
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