kmack
Level 3
since ‎09-20-2014
‎12-02-2022

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Running into an error when packaging a project built using the UE4.27 fork downloaded from Github - OculusVR Unreal Engine on VS2022. Engine builds and runs fine but fails to package UATTempProj.proj. Thoughts on what might be going on? Specifically ...
I'm experiencing a frequent crash shortly after I exit PIE: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 345] SwapChain->ResizeBuffers(1,SizeX,SizeY,RenderTargetFormat,DXGI_SWAP_CHAIN_FLA...
We have an application currently available through Steam Early Access that we'd like to make available through Oculus Home as well - is there a recommended way to handle the entitlement check for the Oculus Store build that won't interfere with users...
I'm working with a client who's interested in using the Go as a previsualization device to facilitate communication with their clients. The proposed workflow is:We build and package an Oculus Go application in UE4Deliver it to the client via FTP or s...
I'm setting up a media player in UE4.19.2, largely following the method described here: https://docs.unrealengine.com/en-us/Engine/MediaFramework/HowTo/FileMediaSourceFile plays fine in preview on PC, but fails to load in the Oculus Go with this erro...
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