HiWe use the latest platform SDK to do matchmaking in a single pool in
browse mode to create and join public rooms, but these rooms somehow
disappear when being browsed for after about two minutes.Using the
platform SDK NativeSample which prints out ...
brian_jew said: Good news, it is contained to just that plugin folder.
You can pull it from our github:
https://github.com/Oculus-VR/UnrealEngine/tree/4.17/Engine/Plugins/Online/OnlineSubsystemOculusGood
stuff! I merged the changes in OculusNetDriver...
@brian_jew Thank you for investigating and for the good news!If the fix
you are preparing is contained inside
Engine/Plugins/Online/OnlineSubsystemOculus then I can just put it in
our code base as we are using a customized OSS plugin anyway (to get
a...
I can confirm that since UE 4.17 the OculusNetDriver/OculusNetConnection
part of the OnlineSubsystemOculus is broken. The matchmaking in
FOnlineSessionOculus still works as mentioned but the P2P communication
part broke due to the way networking chan...
I can confirm that since UE 4.17 the OculusNetDriver/OculusNetConnection
part of the OnlineSubsystemOculus is broken. The matchmaking in
FOnlineSessionOculus still works as mentioned but the P2P communication
part broke due to the way networking chan...
Here's an image of my response because this stupid garbage forum won't
allow me to post with either images, attachments, both or neither
because... I have no fucking idea... because my post is too long???
Wasted so much time trying to post this...Edi...