Visual Studio 2022 redistributables aren't included as a redistributable
code for the ovr upload tool for rift. Switch -r.This is important for
UE5 Windows uploads as app's requiring this won't run on customer's
machines.
Hi, We're adding in-app purchase and DLC support to our Applab app.
In-app purchase is approved in data use checkup. We've uploaded an asset
and associated it with an add-on and it's visible in the developer
portal correctly associated with the SKU. ...
Anyone know which event to handle to get in before the OS terminates the
app in Unreal to do an auto save on exit?On PC in Unreal the Game
instance's Shutdown event works but not on Quest.So the user scenario is
when you click terminate app in the Oc...
Currently in the command line upload tools
https://dashboard.oculus.com/tools/cli/ there isn't support for the
Visual Studio 2019 redistributables. Anyone know if this is supported
and what the RedistID is if it is supported[EDIT] This is now updated...
I'm using the Oculus Online Subsystem in Unreal 4.22.1. I'm then
creating a session and a listen server fine. If then on a client I call
FindMatchMakingSessions, it only sees the active session about 1 in 20
calls. I'm testing both ends on different ...
Leaving this here, I've now found the line App Lab apps may only offer
IAP. from Add-Ons - Downloadable Content and In-App Purchases: Unity |
Oculus Developers so it'll be disabled on the server side.
MaxArch said: Just updated to the official 4.25.0. Only did one test
build. First impression;- arm 64 works again for Quest builds.- splash
screen (default settings in project settings-Oculus) is still broken-
shader compiling seems a bit faster (hav...
Found a solution to most of this.Setting the pool to be user created
rooms only and turning off 'Enable host migration when the owner leaves
the room' fixed it. As far as I can tell when you leave a session in
Unreal it calls leave room correctly but...