I would really like a master list of the controls and a button map. I am
not always sure if I'm missing a feature or doing something wrong
because not all functions are obvious. How do I use right-mouse button
with left-right agnostic touch controls?...
The store space is now a separate one from our home spaces but still
accessible there in a menu. Why not keep them more closely linked and at
most make the store space a dynamic doorway/portal instead of a fully
separate (yet non-interactive) instanc...
I got my CV1 around the same time that the beta started, so I haven't
checked if this affects godrays etc, but on the DK2 I can say the old
void felt better. The gray seems a bit too dead, and sometimes I feel
like it is actually dim instead of gray....
Just food for thought: buttons A and Y and both pointer triggers all
count as left mouse clicks. I use left. right, and middle click on my
mouse all pretty often. Can we have some button mapping or extra mouse
emulation options? Long press is a bit t...
I'm all for the inclusion of a "desk scene" feature with either a button
press or a toggle setting. It would be most useful for setting your
default spawn location to make sure it is oriented the right way.
I would like to be able to walk around and interact with shops in a
logical way, but I personally don't want any additional ads compared to
the current live oculus store.