After one week of research, many forum posts reading, i still can't find
an official basic setup for Oculus (Go, mainly) development WITH the new
Unity XR Plugin system, i.e :- a sample scene with a basic XR camera...-
...that i can test easyly in Pl...
I just tried everything to add those lines (v1Signing...) in the
maintemplate, but none of my dozens (without exaggeration) of attempts
seemed to be able force v1 instead of v2 signing. Can someone explain
here how to use this maintemplate as if i we...
stevehinan said: Same here. I created a similar post with my unofficial
steps (at top of
post)https://forums.oculusvr.com/developer/discussion/comment/732890#Comment_732890Hello
Steve. Yes I saw your post (that helped me understand a few things,
btw)...