I keep getting this error when trying to upload my build from unity
using the Oculus CLI, I am using the same Keystore I've used for months.
ERROR: The APK is signed with a different certificate. Be sure to use
the same keystore and key as used for a...
Hey everyone!TL;DRSo 6 months ago I helped a friend showcase some of his
artwork via VR by whipping up a couple stereoscopic cube maps and a Gear
VR. He ended up saving a few thousand dollars not having to ship his
sculptures to the art fair. After t...
I'm trying to figure out how to change the volume of the voip of a
remote avatar based on distance from the player (i.e. if my friend is
far away the volume is lower because they're far away). Has anyone
achieved this or can point me the in right dir...
Sorry, I have updated my project and don't have the code anymore.. not
sure what happened to it on this forum post. I believe the
VoipAudioSourceHiLevel.cs script was overriding the 3D spacialization on
the audio player so it needed some tweaking.
Curious how you achieved high performing reflections? On another note,
Oculus is pretty selective on the experiences. Try adding more user
functionality, maybe the ability to open up the products and look
inside? Not sure about your audio but adding ...