I am using Oculus Integration together with Oculus XR Plugin and when I
try to build, i get a lot of errors from Oculus integration editor
scripts. Any help would be much appreciated...
Hi, so i managed to get my hands tracked with Oculus Link inside Unity,
but I noticed that, even though the mesh displays my hands correctly,
the actual bones are not getting updated and my finger pointer is always
off. How do I make the bones update...
Hi guys, I have a problem testing my game after building it for quest.
The screen is all black and I can see 2 quads presenting camera view in
the distance. I assume they should be right against my face... Those
quads dont change in position, they st...
So, I was wondering how does the guardian system determine which way is
the positive and negative x and z coordinates? I am trying to set up 2
quests so that players can have a co-location experience with Unity, but
the players appear in different or...
Hi, I tried getting boundary test results, but all I got was empty
floats and vectors. I went into the code of OVRPlugin and noticed that I
need to have plugin version of 1.8 or newer to be able to use that
function. The version that I have is 1.37, ...
Tracking for me is unbearable since at least v28 on all 5 of my Oculus
Quest 2 headsets, with v30 it has become worse - now everytime i lose
tracking i need to redraw the guardian. There's also a new issue with
wifi on v30. I ocasionally lose connect...
SOLVED IT. Its because of fixed timestep. I had it set at 0.02. The
lower i went, the better synchronization of mesh and collliders i
achieved. I ended up using 0.01.