Update : First of all, the link :
https://mega.co.nz/#F!XVAGEAqZ!f2S9qKOhzkmTCmRFZ0kK5AThen, some words of
explanation. As you may have understand if you read the explanation
below, the showcase is part of an undergoing experimental study.What you
ca...
Hi fellow VR enthusiasts,With the recent release of UE4 to the public
(I'm not a big fan of Unity to be honest), I took a few days to setup a
little showcase about what can be done with this incredible tool (even
if it took me more time to overcome t...
Hi fellow VR enthusiasts,As far as I can tell, I didn't find any real
topic dedicated to the use of VR regarding cultural heritage
transmission. At best it was showcases, like virtual museum.So, here is
my contribution, and maybe the beginning of a c...
Little update, alpha 1 is uploading right now and I will put the link as
soon as it is done.Keep in mind this is a scientific experimental
project, and well...right now there is nothing to do except moving
around.I will soon edit the main post with m...
"drash" wrote:That was a pretty nice demo, once I got the graphics set
up per your instructions. Hopefully the extreme blurriness of the
default settings won't be a barrier to people experiencing the rest of
the demo. I enjoyed the different soundtra...
Yes, as for now, we can manage the blurriness because of the low
resolution. It's the easy way to get around the fps problem, but I'm
more worried about the DK2 and CR1.Even if I make a lot of effort into
reducing the "weight" of photogrammetric and ...
1) IntroductionI will not spend too much time in this part, because I
think most of you already know what is at stake here. Anyway I will
start by apologizing for my poor english.Now, how can we use VR to
improve public experience regarding cultural ...
Well, I will be honest.Everyone have dreamed of such a program. But it's
nothing more than a dream :This idea is not compatible with an accurate
historical and archaeological view. We just don't have enough data to
make it possible, even for little a...