I've been beta testing UE4 for a while, but only recently begun looking
at Oculus implementation, but without much luck.According to Jeff
Wilson's Oct Release notes(nov 08), the Rift should be detected and
everything should run automatically. However...
Our studio assists other developers with VR implementation of existing
games.The most common issues relate to player height and speed, as well
as collision and body animations, in addition to the UI and controls.