Hello,I think I've finally found the reason for this bug. The hands
won't render if you disable Unity Splash screen on app start... yeah. So
my guess is the hand tracking system loads itself in a wrong time and
does not bother to do it again if faile...
Update: ok, very cool. My life is a joke. The cause was different. Hand
tracking won't load if you disable unity splash screen :)))) Why did I
choose this career path. I will file a bug report if there's any energy
left in me to spend on this
Apparently, if you edit oculus integtations code, hands will stop
rendering on build, but will work with quest link. And even if you get
the script back to a previous state or delete the whole Oculus folder
and reimport new plugin again - it still wo...