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I want to change the main material from the Skinned Mesh Renderer component (OVRHand prefab).In Unity Editor this change remains but in build it only remains for 1 frame and it's replaced by the initial material on the next frame.Is it possible to ch...
XRCameraRig is supposed to replace OVRCameraRig but OVRCameraRig is the only place where you can set hand tracking support ("Hands only" or "Controllers and hands"). That option is not available on XRRig so including hands makes the app to be recogni...
Unity version: 2019.2.9f1Unity Integration package is updatedPlayer/Quality settings were set according to documentationThis is happening only with this appGIF from screen record:
I have two Oculus Go apps (AppA and AppB). They are uploaded to Developer Dashboard, I have their AppIDs and I gave myself access to their Alpha channels so I can download and install them to my Oculus Go.Each one have a ball I can touch with the con...
I want to upload an Oculus Quest app devloped with Unity. As it's specified in the documentation:I've prepared AndroidManifest to be compatible with Oculus QuestI've created the keystore in UnityI've exported the project to Android Studio, building t...
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