The Oculus package itself raises this error when I try to run my
project:NullReferenceException: Object reference not set to an instance
of an objectOculusSampleFrameworkUtil.HandlePlayModeState
(UnityEditor.PlayModeStateChange state) (at
Assets/Ocul...
Unity recognizes my Oculus Go, and I'm able to transfer files to and
from it with Android File Transfer. However, when I click Build and Run,
Unity builds it and claims that it succeeded, but it doesn't show up at
all. My application doesn't play, an...