Hi,we're creating apps for our university which provides VR headsets to
students during specific lessons. Therefore we need general accounts to
logon to these devices and run our custom apps. We can't request all
these students to logon with their ow...
Your solution solved the issue but there's an error in your answer.You
need to apply the following 2 commands:adb uninstall
com.oculus.renderdoccmd.arm32(You should receive a Success response
here)adb uninstall com.oculus.renderdoccmd.arm64(You shoul...
Hi Nate,Below you can see the redirects I used. This will depend on your
skeleton however.I put in a screenshot of part of my skeletal mesh as
comparison.Good luck!
Hi Zakoul,I'm currently using following hand mesh
pack:https://www.unrealengine.com/marketplace/en-US/product/hand-tracking-asset-bundleI
did have to redirect the bones in the hand component under 'custom
skeletal mesh'> 'bone name mappings' . I'm al...
Hi, I've also had the same problem, seems like there is an issue with
laoding the 'default' hand skeletal mesh. You can workaround this by
using a custom skeletal mesh in the 'SkeletalAsset' , but this is a bug
the Meta team hopefully fixed quickly
It appears that your developer made was disabled again. I had a similar
problem some time ago. Suddenly, the addition of a credit card was
required to validate my fb account (again). If FB has doubts about your
account, it may revoke your developer r...