Hi there, I'm currently working on an app which should support spatial
audio. In my last apps for Gear VR, audio wasn't that important.I
started with an empty project and it has just basic scene / 2 scripts /
1 objects. Simple. Under Edit / Project S...
Hey there, we've want to integrate an IAP in our app. One of the first
thing is (before you can access them and use the code stuff), you'll
need to configure the available IAP (under your app / details / platform
/ IAP) - there you got a TSV template...
I asked oculus via mail about this topic and today this answer came:
"This is a known issue at the moment. Our engineering team is working on
making App Lab channels viewable in "My Preview Apps" when a user
accepts an invitation." So at least we can...
I also had the problem, that the transparent logo was rejected. Oculus
ask for a *.png Aspect Ratio: variable and 9000x1440 (max size). This
confuses me, because my 1300x900 was rejected. Oculus means, that the
width (!) is variable and therefore the...
We also have problems with customers who didn't find the app after
accepting the invitation to a release channel. For Years it was no
problem on gear/go but why is it now so complicated?For me the hint from
@ForemanDev helped to send also the app lab...
hey there, I want also mention my solution on these three dots in the
oculus link on a 980ti - I was stucked at this, did several restarts,
updated the driver (461.09), deinstalled nv exp center... restart...
nothing really helped. Then I changed the...