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In unity using the AvatarGrab example, I've noticed that when throwing things with a spin to it, the rotation will be in the wrong direction as soon as the grabbed item is let go. This happens with my own projects using the OVRGrabber/DistanceGrabber...
Using Unity 2018.4.5 and Oculus 1.38When I hold an object (simple scene with just a cube) in my hand, then the movement of this grabbed cube is very jittery and not smooth at all.Using OVRPlayerController with LocalAvatar in TrackingSpace and AvatarG...
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