Hi !I'm trying to get the progress of a count achievement. I can access
Achievement.IsUnlocked and Achievement.Name but is there any way to get
the current progress before it's unlocked.Something like
Achievement.Countforeach (var newAchievement in m...
Hi,I would love to get the list of the Unity Buttons ID for the new Gear
VR controller. I can only find the Oculus desktop ones
:https://docs.unity3d.com/Manual/OculusControllers.htmlTHX !
Hi !I'm trying to make a very simple thing that is working great in
Unity but not behaving has expected in the Gear VR. I'm using Unity
5.4.1p4 and Oculus utilities &Plugin 1.8.I have two OVRCameraRigs
prefabs in my scene. The first prefab is renderi...
Thank you so much for your quick answer !This checkbox was enabled on my
side already. But I found a solution to my problem after a few hours of
troubleshoot. So for future devs who will end up here :I had changed the
name of my app on the Meta Dashb...
Thanks.For anyone interested as it's not clear in the documentation, you
can actually use Achievement.Count. I also found the full list in
AchievementProgress.cs:.Bitfield.Count.IsUnlocked.Name.UnlockTimeCheers
Well if I set the Cameras 1-3 to "Depth Only", Cube (4) renders behind
the others.Here is a simple scene with only two cameras and 3 cubes so
you can see for yourself : Download Here Camera 1 renders cube 1 &
3Camera 2 renders cube 2I just want them ...