Molanis VR is developing a complete 360 Video Editor. If you want to be
a beta tester and get future discounts please register here
http://eepurl.com/bGstpLThanksMolanis VR Team
Mi empresa esta desarrollando un editor de videos 360. Este video
muestra las funciones
basicashttps://www.youtube.com/watch?v=veBlSi4u_ogSi quieren ser parte
del beta testing por favor registrarse en http://eepurl.com/bGstpL
Not taking into account that assets for mobile are low poly, what would
be the recommendation to create the same app for gear vr and windows?
(assuming I use the same assets)Can I use the unity integration for
mobile and publish for both windows and ...
Hi thereJust wondering as of today what is the recommended unity version
and mobile sdk to use for gear vr development?Some time ago it was unity
4.6.3 and sdk mobile 0.5.0, is this still the best combination?thanks
Hi there,I read somewhere that there is a host location in Toronto. Can
anyone confirm this?I would like to test my game in a different device
besides my own note 4Thanks
The default format in 3d players require one input/file in top/bottom or
side by side format. That is the standard. We are almost done with our
player and we did it like that as well. Use ffmpeg to turn your 2 videos
in one. http://molanisvr.comWe do...
Hi there,I just wonder if the official recommendation is to work with
Unity 5 now or stay with the latest 4.6 for gear vr. We are 50% done
with our game in 4.6 Thanks
does not seem fair. I had two apps and only posted one because invested
a lot of time on testing. Would have know there was an extra time to fix
bugs maybe I could have finished the second app.
or call yourself "consultant" - they make more money I get your point,
just focus on the end result. It does not matter how you create the app,
it matters that it works