Level 4
since ‎04-19-2017

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As the title suggests, how would I handle the conflict between using touch controls to move the player, and the user walking around in roomscale?I have a camera as a child of a capsule that is moved with the touch controls, and if the player remains ...
Hey guysWhen I build my apk file without creating the required manifest file, it builds beautifully.But the oculus store won't accept my build. So I follow all the instructions to a T and no matter what i do unity will not build my apk when I create ...
I started the process of creating my store submission for the occulus store, and I used to be able to see a preview of it from my occulus hone when i put on the Go, but but seems to be missing now. How can I access it?
Hey guys,The game i am working on looks smooth to the naked eye, and Ive recently discovered The remote profiler and I've seen some surprising spikes and dips, most notably early frames. Is this a snapshot of a healthy app or do I have some serious o...
hey guysIn the best practices guide, i recall seeing that you should never load scenes via LoadSceneAsync, although unity states that this should be used for VR, and when i load a scene without async, my controller freezes in place while waiting for ...
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