As the title suggests, how would I handle the conflict between using
touch controls to move the player, and the user walking around in
roomscale?I have a camera as a child of a capsule that is moved with the
touch controls, and if the player remains ...
Hey guysWhen I build my apk file without creating the required manifest
file, it builds beautifully.But the oculus store won't accept my build.
So I follow all the instructions to a T and no matter what i do unity
will not build my apk when I create ...
I started the process of creating my store submission for the occulus
store, and I used to be able to see a preview of it from my occulus hone
when i put on the Go, but but seems to be missing now. How can I access
it?
Hey guys,The game i am working on looks smooth to the naked eye, and Ive
recently discovered The remote profiler and I've seen some surprising
spikes and dips, most notably early frames. Is this a snapshot of a
healthy app or do I have some serious o...
hey guysIn the best practices guide, i recall seeing that you should
never load scenes via LoadSceneAsync, although unity states that this
should be used for VR, and when i load a scene without async, my
controller freezes in place while waiting for ...
Doesn't seem to be a high priority. They've mentioned before that it may
be fixed with a firmware update but I dont see how that would be
possible if the controller itself is faulty. The gear vr controller
works perfectly, I think this may have slipp...
Thank you!!!Your code has got me off to the right start. I now have
consistent movement. the forward touch only OCCASIONALY stops working,
but quickly resolves itself. And this is only at the very top of the
touchpad, where you would expect to get th...
Tolin93 said: I don't know if this helps anyone, but for my game I
decided to use click + touch vector for linear movement, with the touch
vector checking for presses 0.5f to the right, -0.5f to the left and
-0.65 down. Then if none of those are dete...