Hello,I am currently working on the development of an app under Unity
2019.3.8.f1. Device target is Oculus Quest 1 & 2 (focus on 1 for the
moment). Script are developed in C# 4.0.My problem is : to exchange
data, I want to open a websocket. The code ...
Hello,I am currently developing an application under Unity 2019.3.8.f1.
Device target is Oculus Quest (1 for the moment, 2 then). .Net framework
is 4.0.In my application I need to open a websocket to my own server in
order to send some data. Problem ...
Hi,I develop for Oculus Quest on Unity 2019.3.8f1.I want to take a
screenshot when my user push a button on the right controller.To do the
"screenshot" part, I use the following line
:ScreenCapture.CaptureScreenshot(Path.Combine(Application.persisten...
Hi, i'm a developping on Oculus Quest under Unity. I'm migrating an app
from HTC Vive to Quest. Code is somehow similar and used to work well on
Vive.Anyway, I want to highlight some objects. The following code was
working well on Vive but nothing ha...
Hello,I develop under Unity 2019.3.8f1 in C# for an Oculus Quest.I wish
to read a csv file, parse it, and display stuff depending on the data
contained inside the file.Problem is : 1. I don't find my csv file
inside the oculus quest (i checked with S...
let's clarify something : what do you mean by "static" and "dynamic" ?My
need is that my csv files has to be installed in the same time than my
apk. If it's the static variant you're talking about, then it's ok for
me. If so, how to perform that ?
I'll check that but i already tried the dynamic solution, with no
success. And I've taken a look at the files through SideQuest but didn't
file my csv. Is there something specific I have to do on my project to
make the csv files uploadable ?