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I'm currently working on detecting plugged in controllers for Oculus Rift and also for Oculus GO. Here is function that I've come up with:(it's added to the OculusInput.cpp)FString FOculusInput::GetPluggedControllerName(){ FString ControllerType = "N...
Hello there,I don't know if my previous posts has been deleted or haven't showed up in first place but anyway I have big problem with leaderboards on GEAR VR.I'm using exactly same code on rift and it works perfectly fine. But from begining:My engine...
Hello there!I'm developing Oculus GEAR app on Unreal Engine 4.18 with Oculus SKD 1.16. My problem looks like this:1.) I'm passing entilement without errors.2.) I'm uploading score to existing board and I'm getting true returned from function which is...
Hello there!So as title says, I cannot access leaderboards from my Gear build. Functions that I'll provide below are used in regular rift and work perfectly fine. I am using UnrealEngine 4.18.0 and SDK version 1.16. I've done full setup provided for ...
Hello there!I'm looking for a way that my game can use to check if touch controller got plugged in or out. I've searched the forum and found something about sensors but it's not my case.Also checked some code in plugin but couldn't find anything help...