I'm currently working on detecting plugged in controllers for Oculus
Rift and also for Oculus GO. Here is function that I've come up
with:(it's added to the OculusInput.cpp)FString
FOculusInput::GetPluggedControllerName(){ FString ControllerType =
"N...
Hello there,I don't know if my previous posts has been deleted or
haven't showed up in first place but anyway I have big problem with
leaderboards on GEAR VR.I'm using exactly same code on rift and it works
perfectly fine. But from begining:My engine...
Hello there!I'm developing Oculus GEAR app on Unreal Engine 4.18 with
Oculus SKD 1.16. My problem looks like this:1.) I'm passing entilement
without errors.2.) I'm uploading score to existing board and I'm getting
true returned from function which is...
Hello there!So as title says, I cannot access leaderboards from my Gear
build. Functions that I'll provide below are used in regular rift and
work perfectly fine. I am using UnrealEngine 4.18.0 and SDK version
1.16. I've done full setup provided for ...
Hello there!I'm looking for a way that my game can use to check if touch
controller got plugged in or out. I've searched the forum and found
something about sensors but it's not my case.Also checked some code in
plugin but couldn't find anything help...
So i was searching through the code and found this:typedef enum
ovrControllerType_{ ovrControllerType_None = 0x00,
ovrControllerType_LTouch = 0x01, ovrControllerType_RTouch = 0x02,
ovrControllerType_Touch = 0x03, ovrControllerType_Remote = 0x04,
ovrC...
Hello there!Topic is kinda old but I haven't been here for a whileFrom
what i remember the fix was to add in system registry new value which
was "AllowDevSideloaded" and set it as 1. Don't really remember where
I've found the solution but probably in...