Slin
Level 4
since ‎05-14-2013
Saturday

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  • 55 Posts
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  • 12 Kudos given
  • 7 Kudos received

User Activity

I am currently implementing OpenXR for Quest into my custom game engine and am running into some issues:An action bound to "/user/hand/left/input/menu/click" gets triggered by the "Y" button AND the "menu" button. I'd expect it to only be triggered b...
I've been working on a small game for Oculus Go off and on over the last two months or so and would like to get a small discussion / data collection / something going, on what performance related decisions others make.Some questions to get started:Do...
I'm having an issue with Dash not deciding if it is behind or in front of things in my Scene. The left eye is fine but the right one is flickering badly. This only happens at < 90fps and only if ASW is enabled (I tried the different modes using the O...
First issue I noticed is that the documentation for the "Depth Buffer Support" is quite limited, would be nice to at least have the tiny room samples use it. But I think I figured it out now. So if I pin a window it will use the depth to show if it's...
Check out my VR prototype I created this weekend for Ludum Dare 31. It uses the Oculus Rift DK2 and a Razor Hydra.Unfortunately it currently only works on OSX 10.9+ and there is no gameplay without Rift and Hydra. I might port it to windows once I ge...
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