I had the same issue as many folks here described. I noticed that the
sliding part of plastic on the broken side was slightly away (<1mm) away
from the rest of the faceplate compared to the working side. I managed
to fix it, by moving the mechanism b...
@ItsVirtuallyJason Yeah, it was a tie between 120Hz and hand tracking as
the killer feature for this update.I predominantly use Link for sim
racing. Being able to access the Oculus/Link UI without having to feel
around for the remotes would be great.
@ItsVirtuallyJason Yeah, that's exactly what I meant. Sad to hear that's
not the case. The release notes above don't seem to confirm either
way.Guess we'll chalk it up to another case of a solo developer over at
Virtual Desktop managing to beat out a...
I think there must be an issue with this update. Hand tracking is also
not present when using Link. Seems like someone forgot to turn a feature
flag on or something?